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James Bareham's avatar

I've never played any other Kojima game than 'Death Stranding.' I felt it essential to learn more about Metal Gear Solid and Kojima's dialogue in the original Japanese (and I am very grateful to Sam Byford in Tokyo for his help here) to understand why the script in DS is SO bad—and yes, you're right that it is really bad; so bad it often verges on becoming a pastiche of itself.

But despite the bad dialogue, the rest of Death Stranding is so good, which is why the turgid cutscenes didn't bother me as much the more I progressed and came to enjoy other aspects of the game, some of which are truly astonishing.

For further context, I find the writing bad in most video games tbh. Cutscenes aren't my thing. As a result, I tend to avoid narrative-driven games in general. I quickly gave up on 'Horizon Forbidden West' and 'Assassins Creed Valhalla,' not just because of the interminable cut scenes and garbage dialogue, but because I also found the gameplay a chore. The same was true of 'Star Wars Outlaws.'

That is why I love FromSoftware games so much; the story and dialogue are there simply to propel the game forward. I couldn't tell you what Elden Ring is about—I haven't a clue. But that hasn't stopped me from playing well over 300 hours of the game and DLC, and I consider it one of the greatest games ever made.

FromSoft seems to treat storytelling as simply a necessary part of making a great game, but one that should never get in the way of the gameplay itself. I certainly think Kojima would benefit from heeding that lesson a little.

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RogerJM's avatar

This is a great piece that better articulates some thoughts I've been having.

Death Stranding was my first Kojima game, and I tried to like it, hearing how his convoluted dialogue was part of his intentional *style*.

I kept on trying to appreciate it, but it just didn't feel like the kind of intentionally surreal dialogue I was expecting. For example, David Lynch's films have strange and dreamlike dialogue that are very effective and feel intentional. Kojima's dialogue just felt flat and unmemorable to me. I can't remember a word anyone said in the opening hours of endless dialogue.

This piece made me think a bit more and decide that Death Stranding, indeed, simply has bad dialogue that is not trying to be bad. Death Stranding garnered some criticism for its gameplay, but this is the first I've seen of a focused critique of the dialogue, and I have to agree. The gameplay worked for me, but I stopped playing because I wasn't looking forward to seeing what happened next in the story. I didn't care about anyone. BB was probably my favorite character, and could be due to the lack of dialogue! BB conveyed more personality through little tiny body motions than the other characters did in hours of time.

And I agree that we are beyond the point where games need to be defended as an art form, and we should be having more conversations about what games *can* be, versus defending them as if we're still in the 1990s and politicians like Joseph Liebermen is wagging his finger at games for daring to include explicit violence or target older audiences. We made it. Last of Us was adapted into an HBO show.

I'm much more excited about what's possible than what exists currently in the industry. But we'll never get there if we, as a collective audience, reward and extoll the virtues of more of the same.

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