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Victor Breum's avatar

I loved reading this, thank you for the walkthrough. The Sudoku analogy made the profound idea of the universe-as-game-rules click for me.

If this is what all game advertisements looked like, I'd like advertisements more. Wouldn't see as many, but I'd think they were cool as heck. Advertisements as rare bird watching.

mako's avatar
Dec 13Edited

It's a very effective way to advocate for a view, to describe a scenario where those who understand the view have clear performance advantages over those who don't, and if you strip all ambiguities and extraneous details out of such a scenario, you'll be left with a game, a decision problem that teaches efficiently through interaction. The applicability of games to natural philosophy should come as no great surprise.

Personally, I wasn't convinced there was anything to the hard problem of consciousness until I thought up a game where the player dies (at a higher rate) if they don't believe in it.

(In short, imagine that you're one of two brains, they're having identical experiences, or at least the experiences don't give away which brain they each are. At first your probability that you're one brain or the other will just be 50:50. But then it occurs to you that there are physical differences between the way these brains are implemented, and you have a deep understanding of that, so now, how do those differences affect your probability of being one brain or the other? And it becomes clear that it should affect it, but it's fundamentally mysterious as to how. It's noumenal. It turns out that in most senses there's no way to study it. But thinking about it from this angle helps the reader to move towards having a saner/less prejudiced probability distribution over how the noumena of consciousness *could* work, so there's still some value in it. Longer naratization here: https://makopool.com/mirror_chamber.html)

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