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Kyle Kukshtel's avatar

I anticipate this will sound a bit cheeky but don’t mean for it to land like that BUT - I think this is maybe a bit of a category error. Looking for “LLM Games” by trying to identify traditional (deterministic) games that are driven by LLMs feels like a trying to find an apple by looking at oranges. The cases you bring up imply a sort of legibility or signaling of “game-ness” based on proximity to some imagined non-LLM version of the game.

But I think this is maybe missing the point here that what LLMs drive for play won’t necessarily mean they augment existing types of games but instead create new categories. Though also maybe you’re looking just for LLM games, and I think your assessment is right, but I do think there is more here:

The most simple example of this is honestly…. the chat interface. The primary mode of interaction most people have with LLMs through ChatGPT/etc. is a sort of playful Socratic dialogue with a seemingly omniscient intelligence. People ask it silly questions, get it do fun things, etc. More structured things exist in the same vein though as you have people running their own pseudo TTRPG games inside closed ChatGPT sessions with no visibility on steam (obviously). The you have all the romantic/companion roleplaying, etc.

None of this we would really think of as “games” but I think they do really embody a sense of “digital play” that otherwise hasn’t been possible before.

Laurie Stark's avatar

I think of this legitimately fun game as an AI game. It's only really possible I think with AI and it did have a big viral moment when it launched: neal.fun/infinite-craft

But ultimately, I think the explanations you suggest are correct. The business model doesn't make much sense for a game, a lot of game players are ideologically opposed to the technology, and AI just isn't that creative or funny.

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